فنان Unreal Engine
تفاصيل الوظيفة
• Create and optimize 3D environments, scenes, assets, and visual experiences in Unreal Engine 5.
• Build high-quality real-time environments including architecture, interiors, landscapes, and interactive spaces.
• Import, configure, and optimize 3D assets within Unreal Engine.
• Create and manage materials, textures, shaders, lighting, and post-processing effects.
• Set up realistic, art-directed lighting for interior and exterior scenes.
• Build interactive elements and visual functionality using Blueprints.
Output & Delivery
• Produce both interactive real-time builds and pre-rendered deliverables — still renders and video flythroughs for marketing and sales use.
• Optimize scenes and assets for real-time performance across target platforms and hardware.
• Support delivery of experiences to web and mobile channels (Pixel Streaming or export to Web GL-based pipelines), working with our web and mobile teams.
• Translate concepts, references, storyboards, and design requirements into finished 3D experiences.
Pipeline & Collaboration
• Build and maintain a reusable asset, material, and lighting library shared across our projects, so work is not rebuilt from scratch each time.
• Maintain organized project files, assets, materials, scene structures, and version control.
• Collaborate with 3D artists, UX/UI designers, developers, product owners, and client stakeholders.
• Troubleshoot visual and technical issues within Unreal Engine.
• Stay current with new Unreal Engine features, real-time rendering techniques, and emerging 3D technologies, and bring relevant ones into our pipeline.
• Contribute creative ideas that raise the visual quality and user experience of our products.
Requirements
• 3–6 years of professional experience as an Unreal Engine Artist, 3D Artist, Environment Artist, or similar role.
• Strong hands-on experience with Unreal Engine 5, including Nanite and Lumen.
• Strong knowledge of real-time rendering and 3D production workflows.
• Demonstrated experience creating and optimizing 3D environments and assets.
• Solid command of materials, textures, lighting, shaders, and post-processing.
• Experience with Blueprints and visual scripting.
• Proficiency in at least one 3D package — Blender, 3ds Max, Maya, or Cinema 4D.
• Experience with PBR workflows and physically based materials.
• Strong understanding of 3D optimization, performance budgets, LODs, UVs, and asset management.
• Strong artistic eye — composition, lighting, detail, and overall visual quality.
• Professional proficiency in English; Arabic is an advantage.
• Strong problem-solving and communication skills; able to take art direction and explain technical constraints clearly.
• Able to manage multiple concurrent projects across different brands, with evolving priorities and deadlines.
• Architectural visualization, virtual environments, digital twins, or immersive experiences.
• Meta Human and character workflows.
• Niagara and real-time VFX.
• World Partition and large-world workflows.
• VR/AR/MR platform development.
• Basic C++.
• AI-generated 3D assets or AI-assisted creative workflows.
• Background in Prop Tech, real estate, gaming, simulation, or interactive media.
Skills: • 3–6 years of professional experience as an Unreal Engine Artist, 3D Artist, Environment Artist, or similar role.
• Strong hands-on experience with Unreal Engine 5, including Nanite and Lumen.
• Strong knowledge of real-time rendering and 3D production workflows.
• Demonstrated experience creating and optimizing 3D environments and assets.
• Solid command of materials, textures, lighting, shaders, and post-processing.
• Experience with Blueprints and visual scripting.
• Proficiency in at least one 3D package — Blender, 3ds Max, Maya, or Cinema 4D.
• Experience with PBR workflows and physically based materials.
• Strong understanding of 3D optimization, performance budgets, LODs, UVs, and asset management.
• Strong artistic eye — composition, lighting, detail, and overall visual quality.
• Professional proficiency in English; Arabic is an advantage.
• Strong problem-solving and communication skills; able to take art direction and explain technical constraints clearly.
• Able to manage multiple concurrent projects across different brands, with evolving priorities and deadlines.
• Architectural visualization, virtual environments, digital twins, or immersive experiences.
• Meta Human and character workflows.
• Niagara and real-time VFX.
• World Partition and large-world workflows.
• VR/AR/MR platform development.
• Basic C++.
• AI-generated 3D assets or AI-assisted creative workflows.
• Background in Prop Tech, real estate, gaming, simulation, or interactive media.
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